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- Date: Mon, 6 Jun 94 15:22 CDT
- From: ekl@sdf.lonestar.org (Evan K. Langlois)
- To: mint@atari.archive.umich.edu
- Subject: Latest Re-sync
-
-
- It's clear that the latest set of patches was needed to get everyone
- in the same place, and it seems to use less memory than my last version
- of MiNT (slightly patched 1.09). It is more stable on the console and
- no longer crashes all the programs that used to crash on the console, such
- as vi and me and bash and ... well pretty much everything - my system
- was pretty weird using the console. Anyway, there are still some bugs.
- Someone has said that the new MiNT doesn't work well with MultiTOS AES,
- and I have found some weird problems with Xcontrol and such using ROM
- AES. Fasttext is still leaving little black squares on the screen, but
- this could be a conflict with NVDI - I haven't tested anything without
- NVDI, but since my NVDI font is not being displayed, I don't think
- NVDI has anything to do with it. I get more squares when the cursor
- moves alot.
-
- There is also a problem with BIOS FS. My terminal reads AUX for about
- ... well .. it reads until the buffer is empty but then it no longer
- reads any more characters. I can still send characters, but none are
- read. This is definately a bug. I am using MODM0DEV instead of MiNTs
- built-in MODEM1 in order to fix the problem. MODEM1 is broke, MODM0DEV
- isn't (although it would be nice it MODM0DEV used addroottimeout
- instead of its daemon - it's daemon uses CPU time too - is it polling
- at all?).
-
- The last problem is TOSWIN. Even if I run TOSWIN as a program instead
- of an ACC, it still loses about 27K every time a window opens. Can someone
- else verify this for me? Do a PS or TOP, MiNT should be using about 48K
- or less. Now run TOSWIN and run PS in a window. Now MiNT is using 77K
- or something. Now open some other windows, a bunch, PID 0 now owns
- about 200K. Quit TOSWIN and run PS from the console .. MiNT is still
- using over 200K. The memory won't come back, and the more windows that
- open, the more memory is simply dumped on the floor. This may be a bug
- in TOSWIN, but MiNT is at least partialy at fault here. MiNT should
- not allow memory to be lost - especially when it thinks it owns it!
-
-